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> May 2000 > Notes from CHI 2000
Notes from CHI 2000Bob Wilson, Intel From CHI 2000 Review, May 11, 2000 |
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Conference on Human Factors in Computing Systems · April 1-6, 2000 · The Hague, The Netherlands
The SIGCHI organization and conference serves as an international forum for the exchange of the latest research and ideas among computer scientists, human factors scientists, psychologists, social scientists, systems designers, and end users. The specific scope of SIGCHI consists of the study of the human-computer interaction process with a focus on how people communicate and interact with a broadly defined range of computer systems.
We shouldn't be using the term "user." "User" describes a person from the vantage point of a system and makes the person a subset of its goals and functionality. The term "user" focuses on the object you are selling rather than people and their needs. Mr. Thackara suggests using the term "actor." Actors play a role, have scripted scenarios that are written or designed by a scriptwriter, and they perform an active role in developing the finished product. We should be designing with people, not for them. Don't consider ourselves as the best expert.
Usability is not the ultimate goal. "Useful" is more important than usable. Helping people be successful at their work is more important than their being successful with the product. With this in mind, hiding complexity is not necessarily a good thing and often leads us away from useful toward usable.
Don't treat humans as a "factor" in some bigger picture. Our perspective is too often upside down. Computers are a "factor" in our social and environmental experience. When designing, focus on the social and environmental conditions first and technology second. By this he means to understand the nature of the people and their work before focusing on technology and technical solutions.
Forget "time to market" focus on "time in market."
Trust is becoming a significant challenge as technology takes a larger and larger role in everyday life. Today we interact with, negotiate with, and exchange with many systems that have the potential to harm us if not trustworthy (Amazon.com, E-bay.com, stock sites, e-business, banking, etc.). Trust is "accepted vulnerability to another's possible, but not expected ill will toward one. Lack of trust is a significant barrier to adopting a system.
Developing Trust
Hedonic and Ergonomic Quality-Looking at "Fun of Use" rather than just "Ease of Use." If fun increases acceptance, it increases usability. Ergonomic Quality relates to a product's orientation to the task, its usability and utility. Hedonic Quality relates to the affective enjoyment a user has with a product or system.
Study showed that Ergonomic Quality and Hedonic Quality are independently perceived although users often did not mention HQ as an important contributor.
Bob's Observation-When dealing with this issue, people in our field get confused. Much of the data supporting the "Fun" factor suggests that people want fun things to be challenging, and not too easy. I believe that in a work environment, where productivity is a major goal, that making people efficient, making the task go quickly, making difficult things easy, is fun, enjoyable, motivating, pleasing, etc.
Peripheral Information-Information (state, status, help, and alerts) that may not be central to a person's task, but allow a person the opportunity to learn more, do a better job, or keep track of less important information or tasks. Usually these use various implementations of text, icons, graphics, animations, pop-ups, balloons, and tickers.
Tickers
Study compared various styles of tickers (slow-scrolling, start & stop, text replacing) in a users periphery view while performing other primary tasks. The study measured comprehension of ticker display and performance and errors made in primary task.
Slow-scrolling Tickers-This was a continuous scrolling ticker that scrolled either horizontally or vertically at a constant rate.
Start & Stop Tickers-Text scrolls quickly to the center of the display and stops for some period before scrolling off the display.
Text Replacing Tickers-Text does not scroll at all, but is displayed in a constant position with each update replacing the last text with new text.
Findings